Traffic Manager Cities Skylines
The base game of Cities: Skylines is really good. Throw in the official DLC and you've got a great management simulator. Adding in community-created mods into the mix takes things to the next level. We've compiled a list of some of the mods we use on the PC version of Cities: Skylines. If you've played through the game a number of times and wish to look at adding something new to the experience, take a gander at our recommendations.
How to Keep Traffic Flowing with the Cities: Skylines Mass Transit DLC Use Stop Signs to Your Advantage. Stop signs are a major addition in the Mass Transit DLC. You can now have either stop signs or traffic lights at intersections, rather than it just being a free-for-all. Part 2 with ConflictNerd and LinuxPro is out! They look at the other 6 tools; Priority Signs, Timed Traffic Lights, Junction Restrictions, Speed Limits, and Vehicle and Parking Restrictions. The image above shows a subset of all possible reachability analyses that are performed for vehicles heading for segment #5 (the highway ramp; highlighted with a solid green arrow), and originating from one of the available lanes of segment #1.In this example we assume that vehicles are allowed to switch lanes on highways only one-by-one (as with the highway rules feature).
Automatic Bulldoze (v2)
This mod is actually a spin-off of the original Automatic Bulldoze mod, which is no longer supported by the developer. Luckily, Mexahuk took over and released a new version in the Workshop to allow mayors to continue taking full advantage of the automated removal of buildings. Why is this mod so important? When running a large city with thousands of people, it becomes a chore to spot and remove abandoned buildings. This handy tool takes care of it.
Precision Engineering
Colossal Order improved the road tools in the most recent free update rolled out with the Mass Transit DLC, but it hasn't gone far enough to replace everything Precision Engineering brings to the table. The mod adds angle and distance measurements when laying down asphalt, as well as height (relative to ground level). It actually works well with the latest version of Cities: Skylines, though there is a slight overlap.
City Vitals Watch
This is one of my favorites. City Vitals Watch gives you a glance-friendly overlay of all important statistics regarding city management. There are level indications for electricity, water, sewage, employment, trash, and more. This saves clicking on each services tab to see just how departments are performing.
Rush Hour
This is the big one. I don't recommend playing Cities: Skylines without Rush Hour enabled, it's that good. Unfortunately, the mod has yet to be updated to take advantage of natural disasters, let alone Mass Transit, but we're hopeful the developer will return to bring us up-to-date magic. Download switch girl season 1 subtitle indonesia. Here's just a taster of what Rush Hour brings to the table:
- User-creatable events, allowing for buildings to have events of their own.
- Special random events that draw in a large number of 'cims'.
- Population reacts to the time of day (schools and jobs are more accurate), which progresses slower than vanilla — hence the mod name.
The last highlight we've covered is the main feature of Rush Hour, which offers more challenges to even more experienced city planners. Prepare your road network!
Traffic Manager: President Edition
Traffic Manager: President Edition adds a number of new features to — unsurprisingly — help better manage traffic. With this mod active, it's possible to toggle traffic lights and yield/stop signs at junctions, set up timed signals, modify speed restrictions, and even disallow vehicles on certain roads. My favorite feature is the ability to connect lanes to switch up which lanes vehicles need to be in to use a junction exit. Also, with this mod installed and the setting enabled, it's not required to install a dedicated no vehicle despawn mod.
Prop & Tree Anarchy
This is a super simple mod that simply allows for the placement of trees and props in-game under water, on roads or within building footprints. While this can lead to strange encounters where traffic moves through foliage stuck on roads if not removed, it's an incredible piece of kit that allows for a more realistic-looking city. Here's a helpful hint: use the More Beautification mod below with this one to get the most out of Prop & Tree Anarchy.
Network Extensions 2
Should you happen to find yourself with a lack of roads to choose from, Network Extensions 2 is your golden solution. This mod adds a number of new road types, including highways, residential roads, and even some dedicated public transport types.
Move It!
This mod does exactly what it says in the name. With it installed it's possible to move all manner of things, including buildings, trees, props, and nodes (for roads, quays, etc.).
Other Must-have Mods
Here are some other mods that are worthy of honorable mention, so be sure to check them out alongside our main feature list to see if any catch your attention.
Cities: Skylines is already a huge game. The city builder has seen a number of DLC packages released that added night and day cycles, natural disasters, and more. Unofficially, the Steam Workshop for Cities: Skylines is absolutely terrifying for new players, due to the sheer amount of additional content created by the community. It's possible to run your PC into the ground by installing too much, but Mass Transit has arrived to alleviate some of your traffic woes.
Faster connections
Traffic Management Mod Cities Skylines
The new transport types may appear to be rather strange for some city builders who don't wish to venture too far out from the norm. As well as blimps, you now have access to monorails, cable cars, and ferries. This allows mayors to make better use of available sky and water around the city. It's well-known just how clogged up the road network can become in Cities: Skylines, especially when the AI refuses to use lanes efficiently. Mass Transit does a good job masking this issue in established cities.
What's even better with these new transport methods is how Colossal brought it all together. There are now hub stations (much like some of the options on the Workshop) that combine monorail, metro, trains and other types into a single building. This is a great addition to better manage connections and have your population quickly hop between networks to get to their destinations without having to cross roads, walk along paths, and more.
An issue I found after installing the DLC was the lack of consistency with the implementation of the new transport types within the established menu system. It can be rather difficult to locate the one you're after, but you get accustomed to where everything is once you've you deployed them a few times. This is the same when trying to fit in the new transport types into an existing city, which may lead to frustration and the destruction of neighborhoods to fit everything in.
Free road improvements
As was the case with previous DLC, Colossal Order rolled out a big patch alongside Mass Transit that introduced a bunch of improvements for managing traffic and manipulating how vehicles navigate your road network. It's this free update that mayors will notice immediately. The developer added the ability to analyze traffic in more depth with new info-panel overlays. These are more advanced than the usual traffic road colors, allowing you to more effectively see why bottlenecks are occurring.
It's also possible to select a vehicle, pedestrian or service to view their journey and see what routes they feel are best. This then provides enough information for you to introduce changes to roundabouts, highways, junctions, and more. Speaking of which, junctions can be edited to add or remove traffic signals, as well as yield signs. It's not quite as comprehensive as some mods available on the Workshop, but it's a great addition for those who don't have that extra content installed.
Other DLC-only improvements to the game include three new scenarios, landmarks, Chirper hats, policies, achievements, and road types. For everyone else, there's the ability to name roads, which is done automatically by the game. While it's possible to edit how the game sees a road, this can be rather clunky and I've found it more efficient (and less stressful) to simply alter the name of different segments. These names can be toggled on and off, so the game doesn't turn into Google Maps.
A one-way train track is now included for those pesky loops within a freight terminal, and there are two new bridges for the gravel road type. Finally, and this is quite a major improvement, Colossal altered the road building guides to provide more information and hints when laying the foundations of new neighborhoods. If all that weren't enough, here are some more changes:
- Adjust vehicle count slider for public transport lines.
- Emergency vehicles choose a free lane when available. (FINALLY!)
- Bulldozer for underground structures.
- Public transport info view additions.
- Unlimited soil — built-in mod added.
- Unlimited oil and ore — built-in mod added.
- Option to mark railway stations to accept or not accept intercity traffic.
One could argue that what's available for free makes the DLC slipshod, but if you want to take advantage of new transport hubs and make better use of available space in the sky and water, and make the city feel more alive, you really can't go wrong with Mass Transit. When I say this is the best DLC released for the game, I'm also including the free update. That aside, it's still a fantastic piece of kit.
Buy it for the blimps
What's more awesome is the current promotion for Cities: Skylines on Green Man Gaming, which sees a massive 68 percent savings. Most DLC is also discounted. There's really no reason why you shouldn't pick up the game, which will set you back $12.99.
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